Thursday, 10 May 2012

Finished cover art

This is the finished piece for the 'Cover' of my narrative







The entire piece was made using the polygonal lasso tool, like with the other photoshop pieces. The bottom part of the shirt was particularly difficult to do with the lasso tool as it required finer detail, however I'm glad it came out as I was hoping.


- A quick explaination of the narrative to go with the cover.

In 19th century, Fake London a wave of mysterious cases is creeping up on the newly formed- and hated, Metropolitan police. Following Isaac Pollitt, one of the best officers Scotland Yard has to offer- with a terrible attitude to go with his mouth; he leads the investigation to uncover who is behind these cases... But the further he delves into the case, more questions arise. Starting with what was supposed to be a missing persons case turns into one of the biggest investigations for the Officer; he finds them, but something very wrong is happening in the most prosperous city of this age....

Even more character and environment sketches

I found some more sketches floating around of Isaac interacting with other characters and also a few environment designs.







Interaction mainly with the other officer 'Peter' and the Chief, also giving a go a some perspective shots.







These were mostly practice sketches for the London rooftops, it took a while to get down how i wanted it to look like as there was the complication of the layer of smog obstructing the upper parts of the buildings- which in turn covers their view of the sky.

The other sketches are just more perspective practice as I think a distorted perspective would suit the style of my narrative.


Monday, 7 May 2012

Finalised concept art

These are two finished in-situation concept pieces, both featuring the protagonist Isaac.








Isaac trying to capture the antagonist. The antagonist is easy to draw, but as I wanted him to have a phantom like look; so was aiming for the consistently to be almost smokey, which wasn't as easliy acheiveable as I first thought.

It is a fairly simple concept piece, but with the concept art I mainly wanted to show off the characters interactions with one another.








The second piece I was trying out just using colours for the piece in a similar style to the images of Isaac in an earlier post. The background feels very flat, but it was just a test with the slightly altered style and I didn't want to overload it with detail.
The setting is of Isaac and the butler 'Gideon' searching the 'Lady's' house for clues for the missing child.
It didn't take too long to make this and I enjoy doing concept art with how the characters act around one another, I feel as though it gives the viewer a better idea of how the overall story feels like.


Sunday, 6 May 2012

Animatic





















Rough animatic, quickly put together using corresponding colours for the main characters.

'Cover art' thumbnails

Thumbnail ideas for the 'cover art' for my narrative, I don't have a title for it as of yet, If I can think one up before doing that piece it would be preferable.
Here are 6 ideas of potential covers.







Top left- A high shot of Isaac in a fisheye perspective, little detail of the environment he's in; a distorted path with foot prints leading down it.

Top right- Isaac holding the 'Justice' statue from the middle of the police office; in a ballroom dance, sort of pose. The antagonist's cape bleeding across from the left.

Bottom left- A close up shot of Isaac's chest and lower face area, a sinister smile with his hand raised with a 'hush' pose. His lower right breaking apart, pieces falling from him; some of the pieces are people.

Bottom right- The 'Justice' Statue in a dark background; Isaacs equipment lain out at the base of the statue.










Top- Isaacs police equipment strewn across the floor, the antagonists cape looming over in the corner.

Bottom- Entirely blank piece with Isaac and the child he has to search for, for the first case in the story. A 'Winny the Pooh' esque image, he is walking with the girl, holding her hand- her lower half distorting/fading due to her lack of legs.


I had shown these thumbnails to a few friends and all of them had thought that the bottom left image on the first page woul be a good choice- this was also one of my favourites so I went along with their choices; There was the suggestion of possibly implying the antagonist into the image like the others; I followed up with 2 more thumbnails of a similar cover.





The left image was adding a baton to the cover, but the moment someone pointed out that it could be mis interperated as something else, it was pushed aside.

The right is essentially the same as the original but with the antagonists cape coiling around Isaac, I'll sketch out the rough idea of the cover and work to see what looks best.

The below image was just a quick sketch of the protagonist holding the girl's hand, the butler holding onto her, and the other officer- Peter holding onto him, it was just for fun but I thought I'd include it as they are characters from this project.

Storyboarding

Storyboard scans for how the opening sequence for my narrative would pan out. These will be neatened to an animatic, if there was longer for the project I would have liked to progress further with it and have a finished opening sequence; either animated or just as a finalized animatic.






































It's barely readable, but it is a lot neater than what I would usually do for a storyboard, I will develop it further to a rough animatic of how each frame would look like.

Tuesday, 1 May 2012

Side characters



Just a few palette swaps of the side characters, to help with some in-situation concept sketches.

The above image is palette swaps of the chief of police, I stuck with mostly 'authority' - like colours, save for the last one where I was aiming for a pyjama stripe bottoms, as he wear slippers anyway I wanted to see what it would be like if he literally was only half ready for work.








Palette swap of the 'Lady', I asked a few people which one they preffered as I was really stuck as to what colours suited her best. The most popular of colours were the first 3, not really helping thinning it down. The second one was ever so slightly the most popular colours, wheras 1 ans 3 were my favourites. I may work more with 1 and 2, see how they progress.







The 'Lady's' butler, I used slight alterations of his outfit as I wasn't all the pleased with the first one. The middle two I think work the best, complimenting the Lady's preffered colours.







Hair style idea for the other officer in the narrative, going by the name of Peter. I had drawn him just as a generic officer for the most part, but I thought I should at the very least give him a more dignified face and hairstyle. I wanted him to look 'bland', average and a lot less intimidating, in comparrison to Isaac. The above ones, with the slicked back hair look too 'take charge' so to speak, I much prefer the bottom ones for Peter.




Sunday, 29 April 2012

More environment designs




The chiefs office design. I aimed for a stuffy and gaudy idea; hence the murky orange colour. I added more paper around the office, as it was very central to one side of the room and people found it to be one side of the room was 'seperate' from the other.
 It is still taking me a while to get to grips with shading interiors, this piece probably took over 5-7 hours, I'm terrible at keeping time with environment pieces.









Pub interior, I wanted to use warm colours but the area has minimal windows so the pub has very dark areas. I wanted to make it as much like an old english pub as possible.







A quick attempt of how I want the smog pollution covering the city to look like, I am terrible with building tops I have discovered but I'd like to do more with this sort of design. I will sketch out some potential 'cover art' designs, as it felt like this image could work as a cover piece.



Monday, 23 April 2012

More environment sketches

Just a few more sketches of relavent environments in the sequence I have written out.

I'll be working on the left design of the pub interior as it should be featured in the sequence for the animatic I will be doing.







Top left: Pub interior, does what it says on the tin. A typical looking english pub.

Top right: The exterior of a theater/ hippodrome - still in construction, this is where in my narrative Isaac finds the missing person.


Bottom right: A really basic layout of what the area outside the put could be like- frankly I know I'm not going to go with it. It's far too open, and it looks like a nice area. I want the Isaacs usual drinking place to be in a cramped more slum-ly area; Because I lived in areas that were almost littered with old pubs I have a wide idea of different layouts for them and that usually pubs are older that the surrounding buildings. I can see it not fitting in with everything else, for my idea of the pub.

Isaac (Protagonist) poses and expressions

These are the pencil sketches of a variety of poses for the protagonist Isaac (Ike), I wanted to stick to mostly dynamic poses as it would suit his character more and also getting out of the comfort zone of drawing fairly calmer and, lets face it, boring poses.














Along with poses I wanted to draw out Isaac interacting with other people- or in this case how he would usually interact with criminals, most of which being very confrontational.
In the last two sketches, there is a slightly irrelivant environment design of a zoomed out version of the police station exterior; along side that is a low shot of Isaac, in an attempt to practice perspective- another area of my drawing that I feel I really need to improve on. I don't mind how it turned out, I may develop this image in particular to see if I can enhance it with some colour.







A rough expressions sheet, which I plan to do more of. I had a bit of trouble with this, mainly with getting to grips with the style of face I chose for Isaac. However, aside from that I really enjoyed having the freedom to not worry if he looked too ridiculous for the expressions as he is a character who can express himself in extreme fashions .

As I'm reaching the end of what I planned to do with Isaacs character design process I can safely say I have had the most fun and felt like I have benefitted the most out of drawing him. With the way I developed his character, he has allowed me to practice with dynamic and fighting poses; same with expressions; and the style that I have chosen to draw him I can work far more efficiently in- and pulled me away from a comfort zone, slightly.

Sunday, 22 April 2012

Straight to digital

For a bit of practice, getting used to drawing up Isaac at a quicker pace and testing out a different style to it.
With this I was trying out different poses and drawing Issac out with just colour, using line just for a pose reference.






 

The top left image is finally a face design for Issac- I wanted his eyes to appear as tired and borderline a semi drunk. I quite liked how the eyes came out; but I can see me having trouble drawing out the expressions with it, I'm very used to stick with a semi realistic style, this edgy idea I'm going with and the bright colours is a brave step for me.
I tend to be boring or stick to a comfort zone with drawing.

Turnarounds

Both pencil and colour versions of Issac- Protagonists turn around














Stuck with a flat colour for the turnaround as there was not point it fruiting it up; it is purely for reference and keep his base colours intact.


Antagonist turnaround







This is a quickly coloured turnaround for the antagonist, a finalised version will be added later to the blog.

Saturday, 21 April 2012

Protagonist Bio

Name:  Isaac (Ike) Pollitt

Age: 25

Occupation: Police officer

Eyes: Yellow/ gold

Hair: Pale Blonde.

Personality: Arrogant, Violent; tends to mess about, still great at his job; wants a better place for London, has a soft spot for children; unyeilding- won't change for anyone.

Previously one of a secretly formed elite group on officer/investigators, to take care of the harder cases- The group was newly formed, as a trial to see if intensely trained officers in small units were effective on the field.

He was revoked of his position and demoted to a regular officer for undisclosed reasons according to his files.



-Isaac was under suspicion of being an accomplice to the suspect in  last case he worked on with his group. The case was dropped - the team never solved the case.

Scripting

This is the first draught of the script for up to the start of the protagonists new case. I may add to it later depending on if I really need it for helping with the animatic.


Two figures struggling, slicing and crunching sounds.

Figure 2: AHHHH!

Scene changes to two thugs running down the streets.

Thug 1: Pant, pant.

Thug 2: Pant This way!

Two thugs turn into a small alley, they both lean on the wall; panting. One smirks at the other.

Thug 1: Lost 'em.

A shadow growing larger overhead of the two.

Voice: Tally ho!

The two thugs look up, the shadow lands on the thug 2. Thug 1 leaps out of his skin and flees. Voice- protaginst, straightens up.

Protagonist watches the thug run. Tipping his helmet.

Thug 1: Ha ha! Thug looks behind him, face meeting a helmet. URK!

Thug 1 crashes to the floor, protagonist flicks his hat up from the floor, putting it back on his head.

Protagonist dragging the thugs to the station. Dropping them in the main hall.

Protagonist: Here's a present.

Officer: Do your own goddamn paper work! I Cant- sigh Look just go to the chiefs office, he wants to see you.

Protagonist: Oho, more yelling.

Protagonist sitting down onto a wide stack of papers.

Chief: I need you to stop being so violent with criminals- You're supposed to detain them! Not cripple them! And I'm not even going to mention the damages!

Protagonist: Shrugs Look it's not my fault, London needs a firm hand.

Chief: FIRM?! People hate the police enough as it is! I don't need you charging around like a bull in a china shop!

Protagonist: What am I supposed to do?! I catch the sods don't I?!  

Chiefs face starting to go red from the anger.

Protagonist: ...Look. Just give me another case or something.

Chief: Huff Come back tomorrow, you should take a break.

Chief calms down.

Chief: You work too much.

Protagonist: Pff, Fine. Tomorrow then.

Protagonist gets up to leave.

Chief: If you weren't so good at your job I'd drop you in an instant.

Protagonist flashes a toothy grin. He makes his way downstairs; an officer pops up and starts to bug the protagonist.

Officer: So, lost your job yet?

Protagonist: No such luck, trollop.

Officer: Tro- Oi, you can't be the favourite forever if you keep this up!

Protagonist: I don't want to be a favourite. Now let me go to the pub in peace.

Officer still bugging the protagonist as he nears the pub.

Officer: And another thing-

Protagonist: Poke it?

Officer: What?

Protagonist: Poke. it.

Just as officer starts to yell at the protagonist, his attention is drawn to the rooftops.

Officer: What.. the..

The officer stares at the figure on the roof.

Protagonist walks into pub.

Protagonist: Cider here.

Barmaid: Coming up.

Barman: Bad day?

Protagonist: No, just an annoying officer.

Skips back to officer.

Womans voice: EIYAAAHHHH.

Screaming knocks the officer from his stare. The officer charges into the house from where the screaming came from.

Officer: What's wrong?!

The officer bursts in and flinches back at the sight.

Officer: ?!

Black screen, whistling.

-next day-

Protagonist, stepping out from his home; general hustle and bustle of London.

Inside the station, protagonist bumps into butler. He glances back but just carries on walking.

bump

Butler: Excuse me!

Still walking.

Butler: Grabs Excuse me!

Protagonist: You're excused.

Butler: Have you no sense of decorum?

Protagonist: I would- If I knew what it was.

Butler: How are you an officer here?

Protagonist: Did the uniform not give it away?

Officer at desk: Stop arguing and get upstairs!

Protagonist shrugs and heads there.

Protagonist: I didn't start it.

Butler scoffs. Protagonist enters the chiefs office.

Protagonist: Right, give it to me. Job time. Protag notices the woman in the room. Uh? Who's the hag?

Click

Twack

Chief slaps a palm to his forehead, the protagonist knocked to his knees by the butler from before.

Butler: You dare speak such words to Milday?!

Protagonist: Bloody hell, that's one hell of a boot.

He remains on the floor.

Lady: It's no problem.

Chief: Well no, My Lady he should pay some respect to high class citizens, the jammy-

Protagonist: So what are you doing here?

Chief: I was talking...

Lady: I'm reporting a missing persons.

Protagonist: Ugh, A hide a seek, really?

Chief: Pipe down! Stop being a picky little shit, you asked for a job and here it is.

Butler: Him? My Lady we can put our trust in this... brute?

Lady: Silence. I just want her found. hic ...I want her safe.

Butler stays silent but walks over to her and escorts her out of the room.

Chief: You're one of my finest. And she's a stinking rich, powerful figurehead in this city. I know that you'll get this job done.

Protagonist: Aw, you've gone and buttered me up now.

Protagonist holds his cheeks and looks coyly away from the chief.

Chief: ... Don't... do that. He cringes. This will get you in major good books, one more stepping stone to your old job.

Still holding his cheeks a stony expression now replaces coy.

Chief: Right, I don't have any more time to deal with this. Just do it. I've got urgent business to attend to.

Protagonist: What Busine- Slam. Fine.

He shrugs and leaves the room, the two right outside.

Protagonist: Right, let us get started, eh? Where'd you last see the femme?

Skips to them standing outside a grand estate.

Protagonist: Bugger me. This is your home?

Lady: Yes.

Protagonist: She went missing in her own home? How?

Butler: She is but a child, she tends to wander around the house and-

Protagonist: Back up! A child?! You failed to mention this back at the office!

Lady: Does this change anything?

Protagonist: I'm looking for completely different clues now. I can't believe it's literally hide and seek.

He mumbles the last sentence under his breath. The butler frowns, hearing it.

Protagonist: Righto Clap I'll give the place a once over.

-point and click investigation sequence?-

Monday, 16 April 2012

Industry research

As I'm focusing on the 2D aspect of games, I researched the roles that a concept artist takes on in the developing of a game.

There is a broad variety of concept artists when it comes to making a game, particularly with bigger companies. There's the environment, character, prop; also possibly under the umbrella of 2D artist would be the storyboard artist. Environment, character and prop artists generally does what it says on the tin. They focus on that particular area, with the workflow varying depending on the placement. For instance character design and possibly props would have a more differing things to draw at a faster pace than the environment artist.

Concept art is a strong part of the pre-production stage, it is the game idea visualised for the rest of the team to refer to; this role isn't just restricted to games design, it branches across to animation, film and comics. Some games can require the concept artist for a longer period depending of the style of the game.

http://www.creativeskillset.org/film/jobs/productiondesign/article_4680_1.asp

Taken from the above link is a bullet pointed skills that are required for a concept artist (Taken from films concept artist, but generally the same across the differing medias) One of the skills for 2D artists is the flexibility to change on request, they work under the art director who is the 'vision' of how they want the game to look like; if the art isn't to their liking then it will need to be changed or even scrapped entirely. A concept artist can't be overly precious with their work as it isn't just them they are trying to appease; they also need to churn out their work at a quick and consistant pace, it is brainstorming through the medium of art. Working alongside this is being able to interperate the ideas being given in the correct fashion, the artist must be able to visualise the game along the same kind of wave length as the team.
Obvious factors are needed for this position, like excelling in illustration and actually having an interest in the feild- I find producing artwork when not having the enthusiasm can directly affect the work produced. The other key skill needed for this role is to have good communication skills, you are working in a team; communication is absolutely vital so everyone is on the same page when producing a game.

Saturday, 14 April 2012

Basic plot

Plot outline



The protagonist-was- and elite member of the metropolitan police, one of a select few or titled officers. His title was revoked and demoted back to a detective officer.

The story starts with shady, predominantly concealed shots. Two figures, one struggling. Crunching, slicing sounds followed by screaming.

Skips to the protagonist chasing down some thugs along the streets, he takes down a few of the men with ease; while preoccupied with them, the last one runs ahead. Protagonist however throws off his helmet and kicks it to the thug, knocking him unconscious. He drags the bodies through the city, to the police station.

An establishing shot of the station.

Protagonist flops onto a wide stack of papers, zooms out to the paper filled office of the chief. The two go over his job and how quickly he resorts to violence; protag. complains that there isn't much he can do about it, that London needs a firm hand with the way it is now.

The chief starts to yell at the protag. in which he reciprocates, and simply asks for another job. He huffs and settles in his chair, telling the man to come back tomorrow and that he should rest- pointing out that he works too much.

As the protag leaves the chief makes a comment that the protag would be all kinds of fired if he weren't so good at him job.

He descends down to the central room, starts getting stick from a fellow officer- possibly go into more detail about this scene. Establishing shot of the central room. Protag leaves the station, still getting trailed by said officer.

As they wander the streets, making their way to the pub; the protag trying to lose the officer, something catches the other officers eyes; he looks up to see the cloaked figure staring straight back at him, unmoving. The protag ignores the other officer and makes his way to the pub, sitting at the bar next to a friend of his.

A shrill scream, coming from a house nearby the cloaked figure, snapping the officer out of his daze. He burst into the house in question, backing away in disgust. Fades to black as the sound of the police whistle penetrates the silence.

Skips to the next day, the protag steps out from his home; smog from the pollution concealing most of the natural daylight. Makes his way to work without a hitch, as he proceeds further in, he bumps into a well dressed man- a butler like appearance. Argument ensues until an lower class officer says to go to the office.

Protag shoves butler off, heads straight to the chiefs office. In the room appears to be another addition to it, a well dressed, middle aged woman.

Protag asks who the hag is, resulting in a book to the face and a kick to the back of the knees.  The butler- like man behind him being the one to dealt the kick, he barks at the protag for being such a crude poor-excuse of a man and that's no way to treat a lady.

The woman brushes him off, saying that it's no problem.

Before the chief has chance to start waffling, protag asks to cut to the chase.

They finally cover why the woman is here, reporting a missing person and that he has been put on the case. He gets pissed that he gets given a puff job; the chief yells at protag for being a picky little shit, and to suck it up. The protag was the most ideal person for the case- and the woman was a rich and powerful figurehead.

He sighs and sucks it up - The chief nods at them, having to leave on urgent business. The protag doesn't get the chance to ask what business. He turns to ask the woman where she last saw the girl.

Scene moves to the protag at the last location of the girl, he asks how long ago the person went missing. The butler emphasises that the 'person' it a child- a small girl. The protag blows his top, that they failed to mention such an integral detail.

protag searches the area, asking questions occasionally. The butler getting very defensive and the lady trying to keep a steady voice, looking distraught.

He pulls himself up and almost immediately tells the butler that he is to be taken into custody- in which the butler makes a big stink up about it but none the less gets taken in. 

Goes back to the station- interrogates the butler , to no avail. Butler has nothing to do with  the girls disappearance.

Protag picks up a clue of sorts, giving the man a trail to follow.

After a degree of following evidence over a few days possibly, the protag finds himself at construction site, a theatre to be exact.

He wanders into the building, nothing out of the ordinary.

The protag finds an area of the building with uneasy flooring- the builders probably still working on the floor, he find a perfectly square hole in the floor, in the middle of the room.

As he peeks in, he makes out what seems to be a small figure; seeing it move slightly he calls out to it, thinking it's the girl he is looking for.

The girl replies meekly, asking who's there. Protag says he's from the police, that he'll come and help her. He ties a rope and throws it down the hole, sliding down.

As he approaches the girl, it comes to light what sort of room he's in. Blood stained curtains hanging from the ceilings surround him, concealing the walls; a wide array of surgical instruments strewn across the floor of the room, by this point the protag begins to worry; a simple missing persons case- seems to be a bit more than that.

The girls asks where he is. 

Confused, the protag says he's right here, getting closer to her and more into focus in this darkness. He asks the girl what happened, walking around the table that separated the two.

She asks if she can go home, seemingly ignoring the question. He tells the girl to get up, that he is going to take her back.

The girl starts to cry, saying her legs hurt.

Growing annoyed, he approached the girl on the floor, ready to pick her up. The man gasps and flinches back.

The girls legs were gone.

As were her eyes.

The protag cusses and the scene fades to him picking the girl up.



-next chapter?- or something like that



Scene shows the annoying officer and protag in the chief's office, the three talk over the body found by other officer  and the missing persons case the protag was assigned to.

Still a work in progress.

First environment design

This was re-done entirely using the polygonal lasso, it took roughly 4-5 hours which was longer than expected though it is an environment, and I am still getting used to using this style. It still feels like I could add more to it, however I didn't want to make it look to busy.






I might go back and change what the police buildings colour is- it's a bit too similar to the lower walls.

Along with the environment I re-did the lighting sketches below, seeing as it beared relavence to the environment.

Protagonist/ police uniform coloured designs

The colour scheme I wanted for my narrative is sickly bright, but still mainting some grunginess- as it is victorian London.








Coloured and lined aristocrat and initial police design, it took a while to pick the colours for the aristocrat, making me realise how safe I tend to be with colouring. I wanted to avoid anything too monochrome.





The first colour piece I worked on, not long after drawing up the initial design of the protagonist. Just testing with different palette swaps, I didn't get very adventurous with the colours due to it being a uniform; originally I was just going to stick with the second version, a deep grey, but after showing this to a few friends and telling them what style my narrative has, most of them picked the bright blue palette.








Re-lined designs of the heavier referenced victorian uniform.







Comparison of how the protagonist wears his uniform to how it is supposed to be worn along with the palette for the 'hero'.







More re-lined and coloured designs of the protagonist, along with an idea of how a persons shadow could look like.





This was a test using the polygonal lasso for the entire piece to achieve the sharper edges I was aiming for, it was quick and easy to use and I'll most likely stick to using this instead of the brush tool.




Lined character sheet, colour version will be completed once I've chosen what colours to use.






Palette swaps of the antagonist, I wanted to avoid having a black cloaked figure hence the boarderline rainbow. The far left proved to be more popular and gave a better sense that this was the antagonist.

Friday, 13 April 2012

All design sketches so far

Posting up the original versions of my designs so far, these will be scanned in, re-lined and coloured later. I have posted these up to show the comparrsion of before and after.





After researching police uniforms- particularly 19th century, I whipped up a few sketches of potential outfits that fit the old uniform. The more I looked at them, the more I didn't want my main character wearing it, it looked to 'neat' so to speak, for what I had in mind. The protagonist it set to be damn good at his job, but an absolute hassle to deal with; as can be seen from the lower half of the page I drew out a uniform, based off of slighly more modern designs. As my setting it a stylish, macabre sort of victorian era the clothes and everything else actually, will have an edgy- style.
The trousers for the uniform wwas based off of old millitary uniforms, where the thigh area of the trousers poofed out. (apologies for the poor description)









A mixture of a more focused idea of the protagonists appearance and him in situation, along with some ideas I had been throwing around in my head for how the environments would look like. The top left is just a typical street design, the top right is the exterior of the police station- the architecture will be ridiculous, to the point that it would logically be too dangerous to go near; the interiors will have a bit more care taken into account for the layout but still maintain the quirkiness I want to achieve.








Two interior environment designs of the police station, the top is the chief of police's office, the lower being the main hall. I will go into more detail on the areas when I have posted the finalized versions.









Two in-instuation concept pieces as well as the first two sketches I had drawn towards this project. The figures from left to right are an idea for a typical aristocrat, the one on the right was actually my first idea for the police officer- but when shown to a few people they thought he looked more like a prison guard or a sailor- not really my aim.

The concept pieces are of the protagonist trying to capture the antagonist in a small alleyway.
The bottom one is of the potential antagonist standing on the rooftops of London, looking down on it; the smog caused by the pollution, constantly hanging just above the buildings.







A character sheet of potenial characters and also the protagonist. Top from the left: Chief of police, 'Lady' or 'duchess', protagonist.

Middle from left: one of the victims, 'lady's' butler, mysterious woman, antagonist.

Lower down is just a few random sketched of the chief at his desk, the random thug and trying to come up with a style for the faces.